What is New Media Art?
This introductory text provides a brief overview of Media Art. Terms associated with Media Art are indicated in CAPITALS and are elaborated on in the glossary or by hovering the cursor over the term.
In general usage, MEDIA, which is the plural of medium, refers to forms of
mass communication, such as newspapers, magazines, television, radio and the
Internet. In the arts, media refers to the materials, methodologies, mechanisms,
technologies or devices by which an artwork is realised, a substance through
which an effect is transmitted. Traditional or old media include PAINTING and
SCULPTURE. The
specific materials used, such as paint, charcoal or marble, can
also be referred to as media. 'New' is a relative term in that something is new
when it is first created, discovered or used, and its status as 'new' diminishes
both over time and as it is replaced by something newer. In CONTEMPORARY ART, NEW MEDIA refers to a range of
materials and technologies developed
relatively recently and utilised in the creation, presentation and disemmination
of NEW MEDIA ART. These new media are drawn from a range of sources
both within the arts and the wider field of communications, entertainment and information
technologies. Informed by the rapid pace of technological development,
New Media Art is a constantly changing category encompassing FILM, VIDEO,
PHOTOGRAPHY, LENS-BASED MEDIA, DIGITAL TECHNOLOGY, HYPERTEXT,
CYBERSPACE, AUDIO TECHNOLOGY, CD-ROMS, WEBCAMS, SURVEILLANCE TECHNOLOGY, WIRELESS TELEPHONES, COMPUTER AND VIDEO GAMES,
GPS SYSTEM and BIOTECHNOLOGY.
Innovative artists have always been interested in new media and materials. During
the RENAISSANCE, artists' practice was
transformed by the use of the new
medium of OIL PAINT which provided artists with greater
flexibility and versatility
than TEMPERA. The introduction of the CAMERA OBSCURA contributed to
new developments in perspective, and PRINTMAKING radicalised the notion of
the unique or one-off artwork, establishing an early precedent for mass media
communication.
The scale of technological development during the INDUSTRIAL REVOLUTION,
which gave form to the modern era, has had a considerable influence
on the course of Modern and Contemporary Art, particularly the development
of photography and film. In the early twentieth century, AVANT-GARDE and
experimental artists embraced these technological developments, challenging
the dominant artistic media of painting and sculpture. Photography displaced
painting as the primary mode of pictorial representation, giving artists the freedom
to experiment with new media and methodologies. CUBIST artists focused
on the medium and structure of the painting itself, challenging the illusory nature
of painting and prompting the development of ABSTRACTION.
Embracing
all things new and modern, FUTURIST artists applied technological advances
to their work. Experimentation with new media also prompted collaboration
across art forms, such as music, literature and dance. FLUXUS artists, including
visual artists, writers, filmmakers and musicians, embraced technological
advances in film and video to create multi-media artworks encompassing film,
video and PERFORMANCE ART. In their exploration of new media such as SOUND,
TEXT, LANGUAGE and performance, CONCEPTUAL artists emphasised the importance of the concept or idea over the material art
object.
The pace of technological development has accelerated considerably over
the course of the twentieth century. Advances in military defence technology
during the Second World War and throughout the Cold War contributed to
the development of digital technology, the COMPUTER and the
WORLD WIDE WEB. Some technological advances also occurred when artists migrated from one medium to another, such as from painting to photography or video, bringing
their medium-specific concerns to bear on their exploration and interrogation
of new media.
The availability of technology has also influenced artists' use of new
media. For example, 16-MILLIMETRE FILM was developed in the early twentieth
century but only became widely available in the 1960s when increased use and
improvements in manufacturing and distribution reduced costs. Similarly, the
development of the low-cost SONY PORTAPAK VIDEO CAMERA made video
making accessible and affordable for many artists. These emerging technologies
contributed to the growth of experimental Film and Video Art in the 1960s
and 1970s. More recently, the accessibility and ubiquity of digital technology
and the INTERNET have resulted in a proliferation of contemporary artists
employing and interrogating these media.
The exploration of new media is central to the development of Contemporary
Art. Many colleges and art institutions have New Media departments and most
museums and galleries of Contemporary Art collect and present the work of
artists who use new media in their practice. Some venues, such as the Walker
Art Centre in Minnesota and the New Museum in New York, have New Media
programmes and there are also dedicated centres for new media, such as
the Centre for Art and Media in Karlsruhe and FACT (Foundation for Art and
Creative Technology) in Liverpool.
One of the consequences of accelerating technological development is
the potential for the media used to create, display or store artworks to become
obsolete. OBSOLESENCE presents considerable challenges for the production,
presentation and preservation of New Media Art. For some artists, obsolescence
has become a mode of artistic production. Formats for the presentation
and display of New Media Art also need to address audience expectations
shaped by exposure to new media through entertainment and mass distribution
formats, such as cinema, television and game consoles. As technology evolves
and more artists engage with new media and emerging technologies, Contemporary
Art museums and galleries, such as IMMA, are adapting their approach
to address these challenges so that the artwork remains in the public domain.
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